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84 papers · last 30 days · Hugging Face daily papers

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Waypoint-OPD: Transferring RL-Induced Policy Shifts via Gated On-Policy Distillation

Policy-shift distillation reuses the difference between a teacher's log probabilities before and after reinforcement learning (RL) as supervision on student-generated trajectories. However, this endpoint policy shift cannot reveal whether local action preferences evolved consistently during teacher training. The same endpoint shift can result from early and late shifts that reinforce or partially cancel each other. We investigate whether agreement between early and late teacher policy shifts can guide selective transfer. We introduce Waypoint-guided On-Policy Distillation (Waypoint-OPD), which uses an intermediate teacher checkpoint from the same RL run to compare early and late shifts in relative action preferences at student-visited prefixes. We gate the endpoint shift according to the directional agreement between the early and late shifts, suppressing it when they point in opposing directions. Compared with endpoint-only transfer, our method requires only one additional frozen-teacher scoring pass. Using RL-trained Qwen3-4B teachers, we evaluate our method with Qwen3-8B, Qwen3-14B, and Qwen3-30B-A3B as student models in mathematical and code reasoning. In all six domain--student settings, Waypoint-OPD achieves the highest domain-average score among the compared distillation methods. Ablations with the Qwen3-8B student show that removing or shuffling gates reduces mathematical reasoning performance. These results support the use of directional agreement between early and late teacher policy shifts to weight the endpoint shift during student training.

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Bingxi Hou+6 authorsPublished on Oct 16, 2026
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Submitted by PolyU_VCLab

OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance is evaluated under two paired settings: text-only and text+image, specifying the same target through text and visual-language guidance. All instances are manually annotated with multi-round quality verification. Evaluations of 50 MLLMs show that open-source models still lag behind proprietary counterparts, particularly in audio-visual understanding. Precise temporal and spatial grounding remains challenging even for leading models, and their predictions still exhibit inconsistencies across the paired target specifications.

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Xuyang Liu+7 authorsPublished on Oct 16, 2026
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Submitted by Luozheng Qin

MJev-Spatial: System One Spatial Intelligence via Native Attention Matching

Spatial intelligence lets an agent perceive and act in the physical world, and many of its judgments must be made at interaction rates: which spatial relation holds, how far an object is, or where to place it. Vision-language models (VLMs) produce these answers by free-form text generation, paying for autoregressive decoding and answer parsing even though the output space is compact: one of a few options, a scalar, or a 2D point. In light of this, we introduce MJev-Spatial, a System 1 multimodal decision model that tackles all three types of spatial understanding tasks within a unified classification framework. Specifically, MJev-Spatial treats each candidate as a class and scores it using the backbone's pretrained query and key projections, without adding parameters. The candidates are the given options for choice tasks, or value bins and image regions refined through coarse-to-fine classification for numerical and point prediction, respectively. At inference, each classification decision takes a single forward pass and generates no answer tokens. To train on heterogeneous spatial data efficiently, we supervise all coarse-to-fine stages jointly with teacher forcing in one forward pass, and combine this with length-aware global batching and cross-GPU load balancing, raising training throughput by 30.8% over the original batching strategy. Built on Qwen3.5-4B and trained on 12.3M question-answer pairs converted from existing spatial datasets, MJev-Spatial achieves the highest overall score (65.64%) among eight tested models, ranks first on seven of twelve benchmarks, and outperforms its unmodified autoregressive base model on all twelve, while running 2.5 times faster than the fastest autoregressive baseline and 5.6 times faster than the base model.

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Luozheng Qin+11 authorsPublished on Oct 16, 2026
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Submitted by Lei Wang

OpenGCUA: Toward a Fully Open Stack for Generalist Computer Use

Computer use has reached a turning point: the focus is expanding from GUI-only interaction to systems that complete tasks on users' computers through visual and programmatic interfaces. We define a generalist computer-use agent (GCUA) as a system in which the model chooses how to observe, act, and organize its work across visual and programmatic interfaces. Yet frontier implementations, such as GPT-6 Astra's computer-use system, remain largely closed, limiting systematic study of their design. We introduce Open Generalist CUA (OpenGCUA), an ongoing project to develop and open the full stack for GCUAs with the community. This report presents the first release of OpenGCUA. Code execution is a key feature of our agent design: it lets intermediate results determine subsequent operations and enables models to apply their existing programming capabilities directly to computer interaction. We also propose harness-to-model decision transfer, moving selected observations and task-state decisions from fixed harness rules to the model. On OSWorld-v2, our full configuration improves task scores across all eight evaluated models, including GPT-6 Astra and Claude Opus 5, raising mean partial score by +19.6 points and reducing reported steps per task by an average of 53.0% relative to batched GUI-only execution. We release our implementation and prompts, evaluation trajectories from all eight models, and preliminary versions of a real-device harness and a cross-device SDK. The harness addresses real-device challenges not fully captured by benchmarks, while the SDK provides a common programming interface across computers, mobiles and browsers. Across four real macOS tasks under our real-device harness, selected Qwen3.8-Max runs use 19.4 times as many reported reasoning tokens as GPT-6 Astra, highlighting substantial differences between models in real-device execution efficiency.

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Hanzhang Zhou+14 authorsPublished on Oct 16, 2026
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Submitted by Wayland Yang

FDE-Gym: The Last Mile of AI Delivery

Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with stakeholders and operate on production-like systems to deliver working solutions. FDE-Gym scores a delivery by how much it improves the customer's own success metric, normalized between 0 (unchanged system) and 1 (reference solution), with penalties for stakeholder interactions (messages, trial runs, and waiting time). An online platform lets humans practice FDE skills under the same grading criteria. We evaluate 13 model configurations from seven providers. In the realistic setting, where unstated constraints must be discovered, the best configuration achieves a mean FDE-Gym score of 0.56 and resolves only 14 of the 95 tasks (a score of at least 0.8 with no incident). Discovering unstated constraints is the primary bottleneck: performance drops sharply when models must uncover them without explicit guidance. Yet information discovery alone does not account for the gap: even on the 23 tasks where the best configuration obtains every key fact from stakeholders, it reaches a normalized business uplift of 0.8 or above on only 10. These results reveal a substantial gap between solving well-specified tasks and delivering effective AI systems for real customers.

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Dongxu Yang+25 authorsPublished on Oct 16, 2026
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Submitted by Qingchuan Ma

RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection alignment. Given a target silhouette, a model observes a rotated object and chooses successive rotations to recover the target projection within a limited action budget. Our automated pipeline constructs silhouette-preserving 3D objects from 2D icons and uses reversible initialization to guarantee solvability, yielding 674 tasks and a stratified 100-task test set. Empirically, we find that (i) a substantial human-model gap persists: GPT-5.6-Sol succeeds on only 17% of tasks, whereas 20 undergraduate participants collectively complete the test set four times with a 100% success rate; (ii) image-space and pose-space progress can diverge: at matched states, the model more often improves silhouette overlap while worsening pose alignment than humans (19.4% vs. 10.9%); and (iii) fine-grained control is sensitive to interaction history: removing it leaves 96.8% of the model's actions at a coarse 30-degree step size and sharply reduces observed task success. These findings highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images.

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Qingchuan Ma+9 authorsPublished on Oct 16, 2026
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Submitted by Yifei Shen

Self-Evolving Agent Harness

Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

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Chuyang Wei+7 authorsPublished on Oct 16, 2026
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Submitted by Kai Li

Learning Where to Split: Dynamic Band Splitting for Audio Source Separation

Audio source separation models must preserve fine spectral structure while keeping the cost of the separator tractable. Band-split architectures reduce this cost by manually partitioning the spectrum into predefined frequency bands and encoding each band as a token, but the same boundaries are used for every mixture. Because informative spectral structure varies with source content, fixed boundaries can merge discriminative components or spend tokens where little resolution is needed. We introduce Dynamic Band Splitting (DBS), an end-to-end framework that adapts boundary locations and band widths to each mixture under a fixed band-token budget. DBS predicts content-conditioned boundary scores within frequency blocks, selects a prescribed number of boundaries using hard Top-K, and applies content-dependent pooling to obtain compact band tokens. After separation, it smooths and expands these tokens to the original STFT grid, refines them along frequency, and decodes complex masks with a frequency-shared head. DBS improved separation over the corresponding static models on DnR v2, MUSDB18-HQ, and EchoSet, with DBS-BSRNN achieving relative gain of 29.0% in average SI-SDR on DnR v2. These results and boundary analyses on DnR v2 show that content-adaptive frequency partitioning benefits multiple separator backbones under a fixed band-token budget. Code and audio demos are available at https://cslikai.cn/Dynamic-Band-Splitting

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Bingzhe Zhang+2 authorsPublished on Oct 16, 2026
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Submitted by Eric

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

Feed-forward Gaussian reconstruction builds 3D scenes directly from input images for novel view rendering, but learning Gaussian attributes from predicted geometry for high-quality rendering under large viewpoint changes remains challenging. We analyze limitations in Gaussian attribute learning and introduce InfiniSplat v2, which improves rendering quality through architectural and training changes. Our method decouples geometry and attribute prediction with a frozen geometry branch, aligns predicted Gaussians using ground-truth camera poses during training, and adopts large-angle target view supervision. Across six datasets, the feed-forward outputs of the same trained model achieve state-of-the-art mean LPIPS and DISTS among the evaluated methods in both pose-conditioned and pose-free settings. In the pose-conditioned setting, mean LPIPS and DISTS decrease by 25.8% and 32.9%, respectively, compared with the strongest evaluated baselines. We further find that opacity learned with only image reconstruction supervision suppresses geometrically inconsistent points. Project page: https://zju3dv.github.io/InfiniSplat2/

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Yongzhen Hu+9 authorsPublished on Oct 16, 2026
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Submitted by Haotian Ma

Behavioral Compositionality of Sparse Autoencoder Representations

Sparse autoencoders (SAEs) represent model activations with sparse, linearly decoded features, but the downstream effects of those features need not compose additively. We introduce SAE Additivity Residuals (SAR), which measure the behavioral variation left unexplained above a chosen interaction order. Under independent feature subset sampling, population SAR is exactly the normalized energy of interactions above that order and bounds coalition ordering error for the optimal low order approximation. To distinguish compositionality associated with the SAE representation from that induced by downstream computation, we compare learned SAE coordinates with sum preserving random rotations of the same selected subspace and find lower first order residuals for the learned coordinates across all 18 model and behavior settings. The coordinates are nevertheless not fully additive: pairwise terms improve held out coalition ordering in every setting and outperform parameter matched models using randomly selected third order terms. In a combined steering experiment, pairwise modeling raises rank fidelity from 0.5874 to 0.7790 and reduces ordering error from 0.1444 to 0.0606. Together, these results show that SAE coordinates support comparatively compositional behavioral descriptions while faithful joint explanations and interventions still require interactions beyond individual feature effects. Code is available at https://github.com/OpenSAE/SAE-Behavioral-Compositionality.

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Haotian Ma+2 authorsPublished on Oct 16, 2026
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Submitted by Yipeng Gao

3DCodeVerse: Exploring 3D Worlds as Code

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

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Yipeng Gao+18 authorsPublished on Oct 16, 2026
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Submitted by Quyu Kong

MAI-Gym: An Open All-in-One Platform for GUI Agent Evaluation and RL Training across Mobile and Computer Environments

Online reinforcement learning (RL) with verifiable rewards has driven rapid progress in mathematics, coding, and tool use, but scaling this success to GUI agents remains challenging due to the high cost of interactive environments and the scarcity of realistic training tasks. We introduce MAI-Gym, an open all-in-one platform that unifies GUI agent evaluation, data collection, and online RL training across mobile, computer, and web environments. Through a shared rollout pipeline, MAI-Gym ensures consistent agent behavior across evaluation and training, supports ten established benchmarks, and scales to 20,000 parallel environment instances. Beyond scalable infrastructure, MAI-Gym enables automated synthesis of diverse GUI applications and challenging tasks, including resettable mocked apps and coherent cross-app worlds with execution-validated task verifiers. Using MAI-Gym, we train MAI-Gym-9B, a unified 9B agent for mobile and computer use, achieving state-of-the-art performance among open GUI agents under 10B parameters: 78.4% on MobileWorld and 76.2% on OSWorld-Verified. Importantly, RL in a mocked train-ticketing app transfers to its real-world counterpart, improving task success on a phys- ical phone from 28.8% to 48.1%. We release the framework, synthesis skills, mocked apps, 2,000 verified tasks, and the model checkpoint to support repro- ducible research and further advances in scalable GUI agent training.

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Panrong Tong+14 authorsPublished on Oct 16, 2026
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Submitted by Huang

SCOPE: Semantic Bounded Credit Optimization for Prompt Engineering in Text-to-image Generation

Reinforcement learning (RL) enables language models to improve text-to-image (T2I) generation by rewriting prompts for a frozen image generator. Existing methods typically apply a single signal derived from the image to individual subword tokens, although objects, counts, attributes, and relations form coherent semantic spans. We propose SCOPE, an objective based on Group Relative Policy Optimization (GRPO) that aligns update weighting with this structure. The rewriter jointly generates an enhanced prompt and its semantic partition. SCOPE pools shifts in policy log probabilities within each span to derive a shared coefficient for its token losses while retaining a single advantage for each completion. It requires neither separate span rewards nor additional image renders. Across Qwen-Image, SD3, and FLUX.1-dev, SCOPE achieves average relative gains over vanilla GRPO of 9.48% on GeneVal and 7.62% on T2I-CompBench. Ablation studies show that both semantic boundaries and pooling within spans contribute to these gains, supporting semantic structure as a practical inductive bias for prompt engineering with RL.

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Yufei Jiao+7 authorsPublished on Oct 16, 2026
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Submitted by HyunWook Choi

Speculative Forcing for Efficient Autoregressive Video Generation

Few-step autoregressive video generators enable streaming generation, yet they run every token through the final denoising step, regardless of how much refinement it needs. We find this uniform computation is often unnecessary: many tokens already closely match their eventual full-step outputs in the initial steps, while others require refinement until the end. We introduce Speculative Forcing, a framework that treats intermediate clean estimates as drafts and predicts when individual tokens can be safely accepted early. Once accepted, a token is frozen as its final output and undergoes no further denoising, while its cached keys and values remain available as context for the remaining tokens. We explore two alternative verifier designs: a training-free one based on similarity to clean content and stability across steps, and a learned one that reads the frozen generator's intermediate features to estimate each token's remaining gap to its full-step output. Across short-video, long-video, and world generation, Speculative Forcing preserves the quality of full-step sampling while substantially reducing computation. On LongLive, it matches the four-step generator with ~1.7 denoising steps per token, running over 1.5x faster at 41.7 and 37.8 fps. On Lingbot-World 2.0, where camera motion continually changes the visible content, it maintains quality with ~2.5 denoising steps per token and runs 1.35x faster at 24.5 fps.

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Hyunwook Choi+3 authorsPublished on Oct 16, 2026
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Submitted by Wenqi Zhang

VLA-Δ: Learning Physical State Transition for Vision-Language-Action Models

Vision-language-action (VLA) models transfer semantic knowledge acquired through vision-language pretraining to robot control, achieving strong performance across various benchmarks. However, most VLAs directly map observations to demonstrated actions without explicit supervision of intermediate physical state changes, making them prone to overfitting observation-action correspondences. Some methods introduce intermediate reasoning or future-state prediction in language, visual, or latent spaces to guide action generation, but do not explicitly supervise the physical state transition itself. We therefore propose VLA-Δ, a general framework that uses physical changes between current and future states as explicit learning targets. To support this objective, we construct a large-scale pretraining dataset and derive physical state-transition annotations covering task-relevant semantics and visual motion changes, providing more direct supervision for continuous action generation. During inference, the model generates actions directly from current observations without additional inference overhead. VLA-Δ achieves performance competitive with the state of the art on LIBERO and RoboTwin, and outperforms π_{0.5} in real-robot experiments. Our code is available at https://github.com/ZJU-OmniAI/VLA-Delta

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Qi Lu+7 authorsPublished on Oct 16, 2026
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Submitted by TaobaoTmall-AlgorithmProducts

CommerceGen-Studio: An End-to-End Framework for Commercial-Grade Main-Image Generation

We present CommerceGen-Studio, an end-to-end framework for generating commercial-grade main images for e-commerce Stock Keeping Units (SKUs). Our framework is organized along a three-stage pipeline of information extraction, semantic rewriting, and multi-condition generation: Prompt-Eval-Refine-Loop Agent (PERL-Agent) distills heterogeneous SKU metadata into concise selling-point text lists through an iterative closed loop of VLM and LLM roles scored by a reference-free rubric. Layout Thinker Optimization (LTO) aligns the rewriter with both caption and rendered-image quality via alternating domain-specific policy optimization. SKU-DiT, trained under Reinforce-Distill-Reinforce (RDR) progressive training, conditions jointly on the white-background product image, the trademark crop, and the structured layout to hold subject fidelity, trademark integrity, and character-level text accuracy together. The framework runs in production at a scale of millions of main images per day with a latency of a few seconds per image, which we believe makes it among the first systems of this kind to operate at commercial scale. We also release CommerceGen-Bench, a benchmark of hard cases collected from live traffic across all product categories. On it, our framework achieves the highest overall scores among the evaluated open-source baselines on both editing tracks, with and without prompt enhancement. It also matches much larger closed-source models, and beats several of them at Instruction Following and Product Integration - the two properties that determine whether an image can be published.

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Xiaoli Xu+10 authorsPublished on Oct 16, 2026
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Submitted by yilong xu

Mosaic: Multi-Session Agentic Reinforcement Learning

Most existing agentic reinforcement learning methods assume single-session trajectories, where interaction proceeds within one continuously accumulated context. However, agentic techniques such as context compaction and subagent forking may produce trajectories spanning multiple sessions, creating a mismatch between the single-session training assumption and inference-time execution. Therefore, we introduce Multi-Session Agentic Reinforcement Learning, a more general setting that supports an arbitrary number of sessions within a trajectory. Under this setting, a widely adopted method is to broadcast trajectory-level advantages to all sessions, but this does not distinguish contributions from various sessions or guide session allocation within trajectories. To address this issue, we propose Mosaic, a multi-session agentic RL method with critic-free hierarchical optimization. At the trajectory level, it incorporates session-usage signals into advantage estimation. At the session level, it shapes each session's advantage according to the estimated marginal contribution. Experiments on BrowseComp with Qwen3.5-4B show that Mosaic outperforms broadcasting in both context compaction and subagent forking scenarios while using fewer sessions on average. Further analyses show that our method achieves improvements in session utility and allocation, which we suggested is a promising target for future advances in multi-session agentic RL.

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Yilong Xu+5 authorsPublished on Oct 16, 2026
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Submitted by Zongyang (Zane) QIU

Intern Lumina U2: A Multi-Codebook Diffusion Large Language Model for Omni-Visual Understanding and Image Generation

Unified multimodal generation covers discrete, continuous, and hybrid paradigms. Discrete approaches with single-codebook visual tokenizers align naturally with text modeling but have limited representational capacity. Continuous and hybrid approaches retain richer visual representations, but they model text and images in heterogeneous spaces with different training objectives, potentially introducing optimization conflicts between modalities with misaligned representation spaces. These choices expose a central question: how to efficiently model high-capacity visual representations alongside textual content in a shared optimization space within a single backbone. We present Intern Lumina U2, to our knowledge the first diffusion language model to represent multi-codebook visual tokens in a fully discrete space. Each visual position is represented by a group of codes from complementary codebooks, increasing its representational capacity while preserving compatibility with discrete text modeling. At the input, the embeddings are concatenated at each position; at the output, a lightweight multi-codebook autoregressive head predicts the codes within each position sequentially, while the diffusion backbone processes all positions in parallel. Built on the unified 4D representation of AToken, Intern Lumina U2 supports image, video, and 3D inputs within a single backbone and achieves leading performance among unified models in visual understanding, image generation, and image editing. We further build a full-stack training, inference, and evaluation system on both Ascend and NVIDIA platforms to verify the cross-platform effectiveness of our model. We also improve the inference efficiency through a stability-aware sampling strategy, which combines confidence-plateau-guided unmasking approach with drift-triggered cache refreshing mechanisms, accelerating image generation by 4.45x.

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Qian Yu+42 authorsPublished on Oct 16, 2026
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Submitted by Boyuan Sun

DeltaStreamer: Towards Human-Like Agentic Streaming Video Understanding

We propose DeltaStreamer, a novel agentic framework for streaming video understanding inspired by how humans observe, remember, and investigate. Streaming video understanding requires a system to retain evidence before knowing which details future queries will need. Existing approaches often obscure event transitions and omit relevant details when compressing video history, and cannot recover missing visual evidence. DeltaStreamer addresses these limitations by combining change-aware memory with query-driven planning and targeted evidence gathering with replay. Before a query arrives, it continuously observes the stream and explicitly records visual changes in structured memory, preserving how events unfold rather than only what is present. When a query arrives, a query-driven planner identifies the required evidence and guides memory retrieval and targeted replay. By revisiting historical frames, the agent can recover visual details omitted during observation and ground its answer in evidence beyond the retained descriptions. This connects continuous observation with active investigation tailored to each question. Experiments on OVO-Bench and StreamingBench demonstrate improvements over representative streaming video understanding methods, with overall scores of 66.07% and 59.53%, respectively. Project page: https://bbbbchan.github.io/DeltaStreamer/

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Boyuan Sun+10 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Bingxiang He

AutoSFT: An Agentic System for Automated Data Research in Supervised Fine-Tuning

Language model agents increasingly automate post-training, but when given the full training stack they converge on supervised fine-tuning and spend most effort revising training data. Existing systems give the agent one kind of control, selecting rows from a fixed pool or calling a generator, whereas a human data engineer adjusts proportions, prunes, repairs, replaces and synthesizes the data. We design a data action space for these changes and ask whether an automated system can make the full range rather than one of them, and what structure that requires. We first run this loop with a single agent, and it reaches only one action, adjusting category proportions, while its context fills with execution output and is discarded mid-search. We therefore introduce AutoSFT, a multi-agent system where a meta agent separates execution from analysis, gathers proposals from independent angles, and calls a synthesis subagent for capabilities the pool cannot cover, with the model, the trainer, and the budget fixed within each comparison. Adding each component in turn helps: the executor halves context loss, the analysis subagents lift the best IFEval by +6.5, and synthesis adds +3.4 IFEval and +2.9 IFBench. The same loop transfers to code, where analysis adds +3.7 MBPP+ over a single agent that does not improve. Every result comes from runs that retrain from the base model each round, so each component's effect is individually attributable. Our findings suggest that automating SFT data research depends more on covering diverse data actions than on a stronger single action.

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Bingxiang He+20 authorsPublished on Oct 16, 2026
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Submitted by Lingdong Kong

Orbia: Do Generated Videos Form a Consistent 3D World?

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

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Dongyue Lu+22 authorsPublished on Oct 16, 2026
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Submitted by Selen Su

Can World and Action Modeling Benefit Each Other under Unified Causal Training?

World and action modeling are closely related, yet their reciprocal benefits under unified causal training remain unclear. We introduce OneWM, a simple framework for unified causal training that treats actions as both conditions for world prediction and targets for policy learning within a shared video-action architecture. Using this framework, we investigate whether learning forward dynamics conditioned on specified actions improves action learning, and whether learning to generate actions in turn improves action-conditioned world modeling. We use LIBERO, LIBERO-Plus, and RoboCasa365 as embodied testbeds to evaluate both policy learning and world modeling, complemented by real-world policy experiments. Learning the visual consequences of specified actions improves policy performance and generalization across changing scenes. In turn, action learning improves multi-view world-prediction fidelity under the same architecture. Together, these results answer both questions positively, supporting reciprocal benefits between world modeling and action generation under unified causal training.

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Yue Su+11 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by wenhao

WorldCast: Exploring Intelligent Visual Generation in World State Prediction

Humans interpret multimodal observations of the world and forecast how it will evolve. Recent multimodal generative systems have demonstrated similar capabilities: they can integrate multimodal context and synthesize visual outputs that depict changes in the world. To characterize this emerging trajectory, we organize model capabilities into a four-level hierarchy and discover that higher-level tasks remain relatively underexplored despite model progress. To bridge this gap, we explore model performance on multi-step world state prediction, a high-level task that requires models to forecast successive future world states from multimodal observations and diverse references. Such a task requires models to possess entangled understanding and generation capabilities, as well as extensive world knowledge to translate human action sequences, physical transformations, and abstract visual reasoning into coherent visual outputs. We introduce WorldCast, a benchmark comprising 320 manually designed cases across eight categories, and evaluate 12 representative models. The conducted experiments yield three key insights: (a) advances in frontier models are rapidly pushing the boundaries of intelligent world modeling, with the GPT-Image-2.5 System scoring 72.8 and demonstrating early-stage visual state prediction capabilities on real-world tasks; (b) WorldCast reveals substantial gaps between models: even Nano Banana Pro reaches only 42.8 and the best open-source model scores 20.1, with deficits in handling complex context, entangled references, and reasoning-heavy tasks; (c) strong generative models effectively draw on the capabilities of their underlying language models. These findings highlight the need for multimodal generative models that are capable of dynamic planning and reasoning while also being deeply unified to faithfully simulate real-world states.

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Wenhao Yan+11 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Jiahao Wang

InfoVis: Unified Slide Image Generation and Editing

Generating and editing presentation slides requires models to combine accurate text rendering, instruction following, visual grounding, aesthetic design, and precise editing within one canvas. Existing work covers only subsets of these capabilities and lacks large-scale slide-native supervision and diagnostic evaluation. We formulate four slide-centric tasks and build a scalable data engine with over 13M continual-pretraining records and 1.9M supervised fine-tuning records. We also introduce VisSlideBench, a benchmark of 1,527 manually screened instances that covers all four tasks with task-specific, multidimensional evaluation. Its automatic rankings agree with blinded, dimension-wise human rankings. Using these resources, we train InfoVis, a unified 9B slide generation and editing model. On VisSlideBench, InfoVis leads every evaluated open-source model on all eleven metrics and scores 7.94 overall against 7.99 for Nano-Banana-2. Starting from FLUX.2-klein-base-9B, slide-specific post-training adds 1.6 points overall, with the largest generation gains in content faithfulness; the remaining gap to proprietary models is smallest in content faithfulness and largest in aesthetic quality. Built on InfoVis, our document-to-slide workflow achieves the second-highest Aesthetics score on the external SlidesGen-Bench. We will release the model, code, data, and benchmark.

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Jiahao Wang+9 authorsPublished on Oct 16, 2026
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Submitted by Zhanli Li

Data World: Scaling Data Environments from Scratch

Data agents use code to process heterogeneous files and derive analytical insights. Scaling their training faces costly environment curation, privacy and intellectual-property restrictions, and difficulty verifying open-ended findings without known generative truth. Our core insight is to specify the world behind the files before generating the files themselves. We introduce Data World, a multi-agent engine that synthesizes environments, tasks, and rubrics from explicit mechanisms. Independent audits check target recoverability from observed files; rubrics support evaluation and RL rewards. Human preference-based curation for question realism selects 100 tasks across 50 held-out worlds and 16 domains for DataWorld-Bench. The engine also yields 2,135 training tasks from 1,037 disjoint worlds. Evaluation of ten frontier models shows that the benchmark remains challenging, particularly for insight discovery, with a consistent computation-insight gap. RL-zero training on the synthesized tasks produces DataWorld-35B-A3B from Qwen3.6-35B-A3B without trajectory distillation. Under matched evaluation, it improves over its base by 7.06 points on DataWorld-Bench, 14.28 on DAComp, 20.90 on DABstep-Hard, and 12.13 on JobBench, a broader occupational benchmark.

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Zhanli Li+18 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Zeru Shi

EdgeWise: Bringing Long-Horizon Agents to the Edge via Selective Cloud Delegation

Complex and long-horizon agent tasks often rely on frontier models deployed in the cloud to achieve strong performance. However, using these models for every step of a long-horizon trajectory incurs substantial inference cost, even though not all steps may require the same level of model capability. In this paper, we find that allocating the LLM to only a small subset of key steps can achieve performance comparable to full LLM execution while significantly reducing inference cost. Motivated by this observation, we propose EdgeWise, an edge-cloud collaboration framework that deploys an SLM on the local device as the primary solver and selectively delegates critical steps to a cloud LLM when stronger model capacity is needed. To enable autonomous delegation without additional models at inference time, we introduce a step-level RL method that jointly optimizes task solving and delegation, with fine-grained credit assignment for individual delegation decisions. We also introduce an external judge-based delegation strategy and use it to systematically investigate key design choices in edge-cloud collaboration, including when to delegate, how delegation decisions should be made, what context should be shared, and how frequently the cloud LLM should be invoked. Experiments show that EdgeWise matches or outperforms pure-LLM execution while reducing inference cost up to 62% on SWE-Rebench and 34% on Terminal-Bench 2.1. We further deploy EdgeWise on a local workstation, demonstrating comparable cost savings in a practical edge-cloud setting.

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Zeru Shi+12 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Xiangchao Yan

MLExpert: Towards a Generalist Agentic Model for Autonomous Machine Learning Engineering

Large language models (LLMs) are expanding from assisting scientific research and engineering to autonomously developing and improving AI systems, advancing AI for AI (AI4AI) as a pathway toward recursive self-improvement (RSI). Workflow-driven machine learning engineering (MLE) systems provide a practical path toward this pursuit through complex orchestration that manages long-horizon experimentation, while recent MLE systems adopt model-directed interaction, allowing models to autonomously organize experiments and adapt optimization strategies based on execution feedback. However, feedback from each experiment reflects several preceding decisions, and a long MLE run contains many such costly experiments. Training must therefore select useful supervision from long interaction trajectories and learn from intermediate outcomes. We propose a post-training method for autonomous long-horizon MLE optimization and apply it to train MLExpert, a 35B Mixture-of-Experts agentic model. We design the Kaggle-MLE Factory to construct executable tasks and an interaction harness for model-directed experimentation. Hierarchical agentic SFT transfers general tool-use and coding capabilities to MLE through outcome-guided supervision. Windowed Interaction RL (WIRL) treats the multi-turn decisions between successive experiment results as an execution window and assigns it a shared outcome-based reward. Asynchronous collection and policy correction support policy updates before the trajectory ends. On MLE-Bench Lite, MLExpert improves the average medal rate of the base model from 37.9% to 72.7%, achieving performance comparable to larger frontier models such as Kimi-K3 and GLM-5.3. Further experiments show that MLExpert improves performance on NatureBench Lite, agent scaffold optimization, and algorithm optimization, suggesting that the learned optimization capability generalizes to other tasks.

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Shangheng Du+9 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Junyao

Terminal-RSI: Recursive Self-Improving Terminal Agents via Recursive Self-Rewrite and Policy-Refine

Converting verifier outcomes into useful policy updates and partial progress into complete task resolution is crucial for terminal agents. We present Terminal-RSI, which alternates Recursive Self-Rewrite (RSR) of verified trajectories with critic-inheriting Recursive Policy-Refine (RPR). We formulate Turn-Boundary Skip-Observation GAE (TB-GAE) to retain token-specific baselines while applying decay across interaction turns. Family Dense Reward (FDR) calibrates semantic progress across task families; Success-Prioritized Reward (SPR) separates strict success from bounded partial credit. A Warm-up Critic Model, recursive critic handoff, and stage-specific learning rates coordinate the two refinement phases. The five-stage sequence from Qwen3.8-27B base model through RSR-1, RPR-1, RSR-2, and RPR-2 yields Terminal-RSI-27B: 19.84% on Terminal-Bench 4.0, 86.52% on Terminal-Bench 2.1, 16.95% on Terminal-Bench 3.0, and 79.00% on Terminal-Bench Hard. On LHTB, process reward rises from 0.21 to 0.37 and strict completion from 0/46 to 5/46; SWR100 success doubles from 3.00% to 6.00%. By recursively coupling verified trajectory rewriting with critic-inheriting policy refinement, each retained stage consolidates discovered behaviors and progressively advances the agent from partial local repairs to strict terminal verification.

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Junyao Yang+8 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Tong Zhu

Intern-Decision: Efficient Multimodal Decision Making with Autoregressive Masked Language Modeling

Interactive agents repeatedly choose among a finite set of actions, labels, or ordinal outcomes. Generating a free-form response for each choice adds latency and complicates the interface between a model and its environment. We present Intern-Decision, a family of 0.8B, 2B, and 4B multimodal decision models that return structured choices and candidate probabilities from text and optional images. Our autoregressive masked language modeling objective places one decision placeholder per field in a complete assistant JSON skeleton. Ground-truth symbols appear only in supervision, while all fields are evaluated in a single causal forward pass using the backbone's native language-model head. The 4B model achieves a 90.02% unweighted average accuracy across seven evaluation suites, compared with 88.74% for Jev v1.13.0. For a fixed 289-token request with three fields on one RTX 4090, mean latency is 44.16 ms for the 4B model and approximately 33--34 ms for the smaller models. On a separate 96-case known-distribution pilot, temperature scaling reduces expected multiclass Brier from 0.628 to 0.550 and expected calibration error from 0.213 to 0.089. A confidence-based handoff study on 111 public Jevbench-Hard items improves accuracy from 82/111 (73.87%) to 97/111 (87.39%) by routing 42 items to Atria-Dawn-Preview. We also describe qualitative game, visual interface, and browser demonstrations. These results support compact decision models as a practical component of larger agent systems.

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Tong Zhu+9 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by zhaihaotian

Each Reward to Its Relevant Tokens: Reward-Specific Token-Level Credit Assignment for Multi-Reward RL

Language models are increasingly trained against several verifiable rewards at once, such as the correctness and the format of a tool call, or the individual constraints of a complex instruction. Reward-decoupled normalization (GDPO) normalizes each reward separately so that different reward combinations keep distinct advantages, but it still spreads every reward's advantage evenly over the whole response, although each verifier checks only a few positions. We propose MRTPO, which assigns the advantage of each reward to the tokens relevant to it, using the information its verifier checks, without auxiliary models or token-level annotations. For each reward, the policy replays its own response with and without that reward's verifier information, and the per-token Jensen-Shannon distance between the two next-token distributions measures each token's relevance and reassigns the advantage. On text-to-SQL, multi-constraint instruction following and tool calling, MRTPO converges faster and achieves better performance than the compared methods.

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Skylar Zhai+6 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by qiuhong shen

Routing Policy Optimization for Online Diffusion Reinforcement Learning

Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at https://velox-world.com/rpo for visual results.

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Qiuhong Shen+10 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Xinchen Zhang

OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling

Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.

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Bowei Liu+12 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by WangZilin

Trajectory-Level Speculation with Semantic Verification for Tool-Using Agents

Large language model agents solve tasks through long sequences of tool calls, and the prevailing design has a single strong model generate every step, although many steps are routine enough for a much smaller model. Existing ways of sharing this work keep the strong model as the generator: routers and collaborative agents decide which model handles each query or step, and speculative methods check a small model's drafts one step at a time, usually against the strong model's own action. We introduce SpecAgent, a collaboration protocol that turns the strong model from the author of each step into a reviewer of steps drafted by a weak model. The weak model executes read-only tool calls as it drafts, so that every step is grounded in real observations, and holds the first action that would modify the environment. The strong model then verifies the drafted segment in a single prefill pass, commits the longest prefix it judges semantically valid, and repairs the first rejected step. Because verification replaces autoregressive decoding with parallel prefill, the strong model decodes only short verdicts and occasional repairs rather than every step. On τ^2-Bench, SpecAgent comes within one point of the strong model's success rate while roughly halving memory traffic and wall time, and on AutomationBench and VitaBench it recovers 44-75% of the quality gap while lowering both. In an edge-cloud deployment on MCP-Atlas with three cloud models, it closes 53-75% of the weak-strong quality gap while the strong model generates at most half as many tokens. These results suggest that a strong model need not author every step of an agent: reviewing grounded drafts retains most of its quality while cutting both latency and memory traffic.

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Zilin Wang+4 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Kunlun_Zhu

JevAgentHarness: Benchmarking, Deploying and Training Decision Models That Share Control with LLMs

Large language model (LLM) agents now fix software, operate computers and serve customers, but their harnesses, the programs that run them, call a large LLM at every step, which makes long tasks slow and costly. Most of these calls end in a multiple-choice decision, such as which tool to call next. Decision models such as Jev answer these questions directly, at a fraction of an LLM call's time and price. We ask how a harness can delegate these decisions to a decision model with little loss of success. To evaluate decision models in agentic tasks, we build AgentDecisionBench, which tests them from isolated questions up to control of a running agent, on public benchmarks and our DecisionGym environment. The decision model most accurate on isolated questions solved only 69.5% of agent tasks, and without a fitted confidence threshold, delegating tool choices lowered success by 19.0 points. Building on these findings, we then design JevAgentHarness, which fits this threshold for each choice on the agent's own trajectories and lets the LLM decide below it. Because existing decision models never see the states an agent reaches after its own mistakes, we train AgentDecision-4B, an open 4B model, on such states with Jev's answers as labels. On tasks unlike its training data, the agent solved 91.5% of them with AgentDecision-4B and 82.0% with Jev. On tasks like their training data, 4B models trained this way made agents 81.1-89.0% cheaper and up to 2.5 times faster, without losing 3 or more points of task success. The models, data, and harness will be released at https://github.com/JevAgentHarness/JevAgentHarness.

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Kunlun Zhu+7 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by DoNotStudy

SWE-at-Scale: Scalable Issue Synthesis from Historical Bug Fixes

As coding agents become increasingly capable, robust evaluation requires a broader and more diverse supply of verifiable software engineering (SWE) tasks. However, real-world tasks are constrained by the natural frequency of issue reporting and the substantial cost of manual curation. Furthermore, existing synthetic approaches rely primarily on the pretrained knowledge of large models coupled with heuristic prompting, often failing to capture the authentic, complex mechanics of software failures. To exponentially scale SWE task production, we introduce SWE-at-Scale, a framework that automatically synthesizes realistic issues by reverse-engineering real-world software fixes. Our key insight is that historical fixes encapsulate deep mechanistic knowledge of bug formation: inverting a fix transforms repair supervision into bug-induction supervision grounded in actual development scenarios. SWE-at-Scale transfers these learned bug patterns to novel code contexts, repeatedly sampling diverse bug typologies to construct executable SWE tasks. Extensive experiments show that SWE-at-Scale generates more diverse and realistic SWE tasks than current synthesis baselines while posing greater challenges to state-of-the-art coding agents. Notably, SWE-at-Scale can generate distinct bug types from a single code context, with bug diversity scaling robustly even up to 200 generations per file. Overall, SWE-at-Scale turns finite real-world fixes into reusable supervision for scalable synthesis of realistic, diverse, and challenging SWE tasks.

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Silin Chen+9 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by qiuhong shen

Velox: Spatial Memory Makes World Models Efficient

Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this context in growing KV caches, so later chunks become progressively slower. To address this bottleneck, we introduce Velox, a training-free attention router for region-level context selection using frustum slab correspondences from streaming geometry. Velox represents historical blocks as camera frustum slabs with depth intervals and obtains current-block depth through recency-priority multiwarp. For well-covered regions, frustum slab overlap softly modulates each layer's model-derived block importance. Uncovered regions retain the model-derived route without geometric bias. The fixed token-block granularity matches FlashAttention-style tiled execution and reduces the attention term that grows with rollout length. Frustum slab construction runs asynchronously with denoising on the same H200. At chunk 48, Velox accelerates attention by 4.36times and denoising by 2.43times. On the full 158-case WBench navigation split, it remains within 0.15 API-free average points of dense LingBot-Fast-Cam. Please see our project page at https://velox-world.com/velox/ for more details.

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Qiuhong Shen+2 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by OpenDriveLab

Do Better Visual Representations Always Lead to Better End-to-End Autonomous Driving?

Visual foundation models (VFMs) are increasingly integrated into end-to-end autonomous driving for their powerful representations, yet it remains unclear when these representations improve driving performance. To investigate this question, we introduce ViRA, a planner-agnostic visual representation alignment framework that keeps the planner architecture and inference cost unchanged. Our study reveals three findings: (1) VFM-guided visual representations consistently improve driving performance across diverse end-to-end planners, with gains extending to zero-shot closed-loop evaluation. (2) The choice of VFM target matters for planning performance, and alignment to a different VFM can further benefit planners with pre-trained VFM encoders. (3) Auxiliary perception supervision reduces sensitivity to VFM target selection, narrowing the EPDMS spread across five targets from 2.7 to 0.5 points and potentially compensating for less effective VFM targets. Guided by these findings, we develop ViRA-Diffusion, a diffusion-based planner trained without auxiliary perception supervision, which achieves 92.3 EPDMS on NAVSIM v2 navtest, outperforming recent methods in our comparison by at least 1.9 points. The results motivate jointly considering target selection and planner supervision when integrating VFMs into end-to-end autonomous driving. The results and demo are available at https://github.com/OpenDriveLab/ViRA.

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Zihao Zhang+7 authorsPublished on Oct 16, 2026
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Submitted by OpenDriveLab

SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models

Driving world action models (WAMs) learn from paired trajectories and future observations. Post-training with reinforcement learning allows the policy to explore alternative trajectories and improve planning using driving rewards. However, driving logs contain future videos only for the recorded trajectories, leaving these alternatives without corresponding visual supervision. Thus, we introduce SimVTA, a simulation-grounded post-training framework that combines trajectory optimization with video supervision. First, we sample candidate trajectories for each observation and use a real-world simulator (e.g., World Engine) to render future videos for high-reward candidates in real-world scenes reconstructed with 3D Gaussian Splatting (3DGS). This provides trajectory-matched supervision independent of the model's own predictions. Under a limited rendering budget, we prioritize video supervision for higher-error futures among these rendered candidates. Finally, we optimize trajectory planning with Group Relative Policy Optimization (GRPO) and use a flow-matching loss on the matched videos to update shared representations. At inference time, the model predicts trajectories directly, without simulator calls. On NAVSIM v1, applying SimVTA to a WAM initialization improves PDMS from 86.2 to 91.3 (+5.1). It achieves 88.2 EPDMS on NAVSIM v2 and an average HD-Score of 38.8 in closed-loop evaluation on HUGSIM. Ablations show that updating shared representations with video supervision improves planning, while prioritizing higher-error futures among high-reward trajectories further improves performance.

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Changhui Jing+10 authorsPublished on Oct 16, 2026
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Submitted by huangxiyan

MFVSR: A Multi-Style and Fine-Grained Benchmark for Video Subtitle Removal

Video subtitle removal (VSR) is an important video restoration task, yet existing evaluation remains limited by low-resolution datasets, fragmented test sets, and generic video-inpainting protocols that fail to adequately capture localized restoration errors, unintended modifications, temporal instability, and incomplete outputs. In this paper, we introduce MFVSR, a large-scale multi-style benchmark for fine-grained and reliability-aware video subtitle removal evaluation. MFVSR distinguishes itself through three key features: (1) Large-scale and diverse data, comprising 3,000 paired videos from Real-HQ, Real-LQ, and AI-Generated sources, with an auxiliary set of 953 in-the-wild real videos for real-world coverage analysis; (2) Controlled subtitle diversity, spanning 16 languages and four factors covering spatial layout, temporal behavior, visual style, and language mode; (3) Fine-grained evaluation, introducing an information-conditioned, spatially decoupled protocol that separates blind from mask-guided removal and measures Restoration Fidelity, Preservation Fidelity, Temporal Fidelity, coverage, and failures. Experiments on six representative methods reveal substantial discrepancies between local restoration, outside-region preservation, temporal consistency, and full-set reliability that are obscured by conventional full-frame metrics. MFVSR therefore provides a more comprehensive and diagnostic foundation for evaluating and advancing video subtitle removal methods.

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Xiyan Huang+5 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by YUFA ZHOU

Athanor: An Agent-Native System for Autonomous Post-Training Research

Recursive self-improvement, in which AI systems build stronger AI systems, is one promising route to superintelligence. We study a weaker form that can be measured today: frontier agents post-training a small raw base model with public data, as a test of their research potential. We build Athanor, an open agent-native system for autonomous post-training research (AutoPostTrain) on real GPUs. We give the agents full research autonomy, low-friction engineering tools, and efficient starter code. The agents carry out the research themselves: they read datasets and evaluation results, build their training data, write and modify training algorithms, tune hyperparameters, and analyze the results to decide what to try next. They work in a sandbox and cannot use external teacher models. Athanor's services supply frozen evaluation, managed jobs, decontaminated data, a persistent research record, and a held-out suite the agents are unaware of. In a 104-hour campaign, a team of four Claude Opus 5.5 agents, each on an eight-GPU node and given no research advice, improves Qwen3-4B-Base from 15.9 to 67.3 on a six-task development suite and from 9.2 to 48.2 on a held-out suite, against 66.5 and 47.9 for the official Qwen3-4B-Instruct-2507. To our knowledge, this is the first demonstration that a team of frontier agents can autonomously post-train a raw base model into a cross-domain generalist model that matches or surpasses the official instruct version on average. The campaign's full record shows that the agents reach this level by recombining known methods and each other's models: SFT on public reasoning data, RL with a rollout change one agent introduced, weight merges across agents, and rounds of self-distillation. With execution handled, today's agents already have the engineering and research ability to conquer this task. We hope Athanor provides a foundation for scaling autonomous AI research.

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Yufa Zhou+7 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Guowei Xu

Learning Self-Orchestration in Decentralized Agent Swarms

The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at https://github.com/Embodied-Minds-Lab/MPT.

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Guowei Xu+4 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Zixuan WANG

CarryOn: A Dual-Loop Harness for Personalized and Reliable Robot Assistance

While generalist vision-language-action (VLA) models have enabled diverse open-world manipulation, real-world robotic assistance requires two critical capabilities they currently lack: personalization and reliable execution. First, executing an instruction like "make me a sandwich" requires grounding subtask decomposition in persistent user preferences rather than relying on a single generic solution. Second, reliable deployment demands explainable safety assurance that proactively prevents hazards and gracefully recovers from occasional physical failures. To address these gaps, we present CarryOn, a dual-loop harness designed to augment a frozen VLA policy. The planning loop maintains persistent user-level and scene-level context that is continually grounded against new observations and revised through interaction, enabling personalized task selection and execution grounding across conversations and changing scenes. The execution loop actively supervises policy rollouts, shielding actions from predicted hazardous contact. When execution fails, the system invokes reusable control-based recovery skills that restore task progress and are refined through reflection on earlier failures. On a real robot and in simulation, CarryOn dispatches preference-consistent subtasks across users and scenes, reduces the violation rate of an already safety-finetuned VLA from 52.6% to 6.1%, and increases recovery success from 13% to 80% when refined skills are reused.

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Zixuan Wang+9 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Ismini Lourentzou

CoDA: Co-Evolution of Data Engines and Action Policies

Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.

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Tianjiao Yu+7 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Dong Gong

Beyond Policy Rollouts: Embedding-Space Directional Exploration with Anchored Noise for LLM RLVR

Reinforcement learning with verifiable rewards (RLVR) typically uses small rollout groups per prompt, where repeated sampling from the same policy can yield highly similar trajectories, reducing within-group reward variation and weakening group-relative advantage signals. Existing remedies such as higher sampling temperature, entropy bonuses, asymmetric clipping, and larger rollout budgets broaden sampling or modify policy updates but leave rollout conditioning unchanged. In this paper, we propose EDEN (Embedding-space Directional Exploration via anchored Noise), which intervenes at the rollout source through anchored input perturbations. EDEN explores beyond the policy's own rollouts. Within the same rollout budget, it replaces a small fraction of standard rollouts in each group with rollouts that the same policy generates from the prompt plus a single appended, perturbed embedding position, rather than from the prompt alone. Gaussian noise drives variation, while a shared anchor provides a common conditioning direction within each prompt group. Selected perturbed rollouts contribute to GRPO updates with downweighted advantages, and the model architecture, discrete decoding, and test-time inference remain unchanged. Across model scales and mathematical reasoning benchmarks, EDEN outperforms GRPO and the exploration controls evaluated in the same pipeline, with the largest gains in sampled solution coverage. Analyses show that more prompt groups provide non-zero group-relative learning signals and that noise and anchoring play complementary roles. Intervening at the rollout source is thus an effective lever for exploration in RLVR.

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Daijiao Liu+3 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by chen flank

SUPRA-TEX: 3D Generation with Super-Aligned Texture

Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either introduce artifacts when fusing inconsistent multi-view predictions or struggle to preserve fine details through implicit image-feature conditioning. To resolve these challenges, we introduce SUPRA-Tex, built on the principle of decoupling visible-material estimation, surface alignment, and observation-guided 3D completion. This division of labor allows the 3D generator, trained on limited 3D data, to focus its capacity on preserving visible evidence and completing unobserved surfaces. Specifically, we first train an MLLM-based image editing model to predict lighting-separated PBR maps in the reference view. We then project these maps onto the visible surface and encode them with the pretrained material VAE encoder into native observation latents that share the generation target's latent space. An interleaved flow transformer holds these latents as fixed, read-only anchors while alternating unobserved-region and full-surface updates to generate complete material latents. This design achieves super-alignment with the reference, delivering What You See Is What You Get fidelity on visible regions and coherent completion on unobserved surfaces. Trained solely on public datasets, SUPRA-Tex achieves SOTA performance in both geometry-conditioned texturing and end-to-end asset generation, matching or even exceeding leading commercial systems on in-the-wild images. Project page: https://supra-3d.github.io/supratex/

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Chen Yang+7 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Guoxia Wang

Virtual Head Attention

The design of attention mechanisms in long-context large language models faces an ``impossible triangle'' among KV cache size, training and prefill FLOPs, and model quality. GQA achieves strong quality but incurs high KV cache overhead; alternative approaches such as MLA and MFA can compress the cache, but MLA suffers from quality loss while MFA substantially increases training and prefill compute. We propose Virtual Head Attention (VHA), which simultaneously improves all three vertices through two lightweight linear operations: Q Premix applies a near-identity transformation to queries within each KV group to recover virtual head diversity from halved physical query heads, and Linear Postmix fuses inter-head features via a low-rank I + AB^top residual structure. Since VHA introduces no nonlinear operations, Premix can be folded into the query projection and Postmix into the output projection at inference time, reducing the model to a standard GQA-2 architecture that directly reuses all existing GQA inference optimizations. With only two KV heads, the group size in large models readily reaches 64, fully exploiting Tensor Core parallelism during decoding. Across four scales with 4K-context 50B-token pretraining, VHA consistently surpasses the standard GQA baseline at every scale (+0.05\% to +0.81\%), while reducing KV cache by 4times vs.\ GQA-8 at dense scales and 2times vs.\ GQA-4 at the MoE scale, and lowering training and prefill FLOPs by 7.9\% (1.7B, S{=}4096). On an industrial 30B-A3B MoE model trained on 500B tokens at 8K context, VHA outperforms both MLA and GQA-4 by +0.70\,/\,+2.60\,\% on a 12-benchmark base-model evaluation suite; in a separate matched 10B-A1B MoE comparison after long-context mid-training, VHA attains an average RULER score of 84.4 over 8K--128K versus 73.0 for GQA, while using two rather than four KV heads in the full-attention layers.

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Xibo Ding+6 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Guoxia Wang

FlashMask-3: Efficient and Expressive Mask-Aware Distributed Attention

Long-context training of large language and multimodal models couples structured attention masks (document, prefix-LM, share-question, sliding-window, block-sparse) with multi-node context parallelism, making the mask a dominant bottleneck. FlashMask's column-wise sparse mask compresses them from O(n^2) to O(n) via four query-axis boundary vectors, covering broad structured patterns. Implemented for Ampere GPUs, it neither exploits FlashAttention-3's TMA/WGMMA warp-specialized pipeline on Hopper nor supports distribution. The column-wise sparse mask is indexed by key positions but stores query-axis interval boundaries. Under any multi-chunk context-parallel assignment, it reduces per-rank mask localization to a provably zero-communication clip--shift--max on the boundary vectors, compatible with the single-GPU kernel. FlashMask-3 introduces a mask-aware Hopper kernel with three-role warp specialization atop FlashAttention-3's TMA/WGMMA pipeline, plus a mask-aware distributed extension: zero-communication mask localization, a sparsity-aware load balancer (HCC-IPO), and a mask-aware compute-communication overlap with mask-driven communication pruning, whose forward all-gather uses topology-aware hierarchical routing. On a single H100 across 12 masks at 4K--128K context, it improves achieved TFLOPs over FlashMask, FlexAttention, and MagiAttention by 45--141%, 34--71%, and 2--44%. At context-parallel degrees 4--32 with 8K sequence per device, it attains 31--75% compute-communication overlap efficiency and improves throughput over Megatron-Core CP ring, Megatron-Core CP all-gather, and MagiAttention by 1.80times--3.71times, 1.71times--2.92times, and 1.09times--1.46times. In end-to-end training of a 118B-A14B MoE at 128K on 128 H100 GPUs, it raises throughput by 7.3--11.0% over a Dual Chunk all-gather baseline, with attention forward+backward 24.5--44.9% faster.

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Guoxia Wang+8 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by JiajiDeng

Cowork-Gym: Synthesizing Interactive Work Environments at Scale

Cowork agents navigate dependencies across tools and files while adapting to changing user requirements and edits to shared workspaces. Scaling such environments requires maintaining consistency among task objectives, executable resources, user behavior, and success criteria. We introduce Cowork-Gym, a framework that synthesizes Cowork environments through a build-execute-revise loop that uses execution evidence and review feedback to validate and repair generated environments. To capture realistic Cowork dynamics, a stateful user simulator responds to the agent's actions through dialogue and direct edits to the shared workspace. We synthesize 64.9K environments across 14 application scenarios and use them to post-train 9B, 27B, and 35B-A3B Qwen models with supervised fine-tuning, reinforcement learning, and on-policy distillation. Averaged across six agentic benchmarks, these models outperform their corresponding base checkpoints by 8.7, 6.4, and 4.1 points, respectively. Ours-27B ranks second overall among the evaluated models and achieves the highest average scores on PawBench and ClawEval, outperforming models with over 100B total parameters on both benchmarks.

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Anni Zou+20 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Zhuoming Liu

Memory as Weights: Internalizing Long-Term History for Streaming Videos

Streaming vision-language models (VLMs) must continuously integrate information from the past while remaining responsive to current observations and user queries. Existing memory mechanisms typically compress, retrieve, or cache historical observations and reintroduce them into the input context, forcing historical memory and current observations to compete for limited context. We propose MaLoW, a streaming memory framework that instead internalizes historical context into evolving lightweight parameter updates. MaLoW uses a recurrent HyperNetwork to incrementally consolidate incoming video observations into fixed-size LoRA weights, allowing historical information to be carried forward without revisiting the full video stream. In doing so, MaLoW represents history as weights, while keeping the current observation as input. To support training, we further construct MaLoW-Instruct, a large-scale streaming video dataset containing 381K question-answer pairs over 56K videos. We conduct extensive experiments to demonstrate that MaLoW achieves strong performance on OVO-Bench, StreamingBench, and StreamArena. On the backward split of OVO-Bench, MaLoW outperforms prior memory approaches by 3.9% to 11.8% across different video backbones while incurring only modest latency overhead. Beyond streaming video understanding, MaLoW also generalizes to vision-language-action models, improving the action success rate on Simpler WidowX by 9.3%.

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Zhuoming Liu+4 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by Yuzhe Yang

LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents

Computer-use agents increasingly tackle long-horizon tasks, where running a frontier model at every step is expensive and a small open-weight model alone often fails. Weak-to-strong escalation offers a middle ground where a weak agent acts by default and hands control to a strong one only when needed. The core challenge is deciding when to escalate, which requires an uncertainty signal cheap enough to check at every step. However, even after handoff, the strong agent can still get lost, but a black-box API that the strong agent is usually served exposes no internals to monitor. To this end, we propose LEASH, a training-free framework that unleashes the strong agent only when the weak agent's latent uncertainty signals it is needed, and keeps it on a leash afterward. LEASH has three layers: (1) initial task uncertainty for early routing, (2) step-level uncertainty for runtime escalation, and, after handoff, (3) a shadow observer for continued oversight of the strong black-box agent. Here, we use latent uncertainty as a fuel for all three layers. Specifically, we compare the weak model's hidden states with those from its past successful and failed trajectories, and a state that looks more like the failures signals higher uncertainty. During weak-agent execution, our uncertainty estimator reuses activations already produced during action generation, so it needs no extra forward pass or dedicated monitor training. Experiments on OSWorld across four contemporary model backbones show that LEASH consistently improves over standalone weak agents and outperforms random escalation by 6.55--11.94 points at matched escalation rates. With Qwen3.5-35B-A3B, LEASH achieves 73.66% task success at $0.4117 per task, matching always-on Claude Opus 5 (72.90%) while reducing inference cost by 19.2%.

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Qingni Wang+6 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Yang Wang

Calibrated Typed Decisions for Entity, Relation, and Event Extraction

Information extraction models often perform well on the datasets they are trained on, but transferring to new domains and annotation guidelines remains challenging. Supporting user-specified types alone does not resolve this problem. We present CalOn, a unified 0.6B-parameter encoder for entity, relation, and event extraction across datasets and schemas. The model jointly encodes text and type definitions, then directly identifies entity spans, relations between spans, and event triggers and arguments. Its extraction decisions consider the requested types together, using their combined evidence to identify relevant candidates before assigning a type. This gives all three tasks a common probabilistic formulation while keeping every extracted mention anchored to the input text. We train on diverse sources, and supplement supervised learning with a reward that encourages correct extractions and penalises incorrect ones. Across 40 benchmarks, CalOn outperforms the evaluated baselines on most benchmarks. It leads all reported relation extraction benchmarks and achieves the highest average F1 for event triggers and arguments with gold triggers. The same model also performs strongly on aspect sentiment triplet extraction and pronoun resolution through its span-pair formulation. A correction for the probability bias introduced during training improves confidence estimates for entities, relations, and event arguments after calibration, with little change in F1.

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Yang Wang+4 authorsPublished on Oct 16, 2026
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GitHubarXiv Page
Submitted by chaofanma

SERO: Learning from Executable Oracle Continuations for Long-Horizon Agentic Reinforcement Learning

Long-horizon agentic RL is constrained by the futures visited by the current policy. When rollouts fail to reach useful behaviors, improved credit assignment cannot provide supervision for states and actions that were never encountered. On-policy distillation (OPD) introduces teacher guidance on policy-induced states, and recent multi-turn variants improve how this guidance is scheduled, replayed, refined, or validated. However, they do not directly use the oracle-controlled future itself as the training trajectory. We introduce State-Rooted Executable Rollout Optimization (SERO), which augments on-policy agentic RL with executable oracle continuations. SERO restores a state actually reached by the current policy and lets a training-only oracle continue interacting with the real environment, making the downstream observations and oracle actions themselves available for learning. It then applies policy-reachability weighting, which weights each oracle step by the frozen behavior policy's compatibility with the preceding oracle actions. This allows deeper supervision to become effective as the policy becomes more compatible with the oracle branch. The oracle loss is optimized separately from the base RL estimator and no oracle is used at inference time. We evaluate SERO on two challenging interactive-agent benchmarks, ALFWorld and WebShop, using Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct. On ALFWorld, learning the full executable continuation is substantially more effective than supervising only the root oracle action, while policy-reachability weighting further improves out-of-distribution performance.

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Dingyi Rong+7 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by HalcyonZhang

MMSearch-OPD: Easy Made Hard, Hard Made Learnable for Long-Horizon Multimodal Search Agents

Multimodal deep search is moving from short queries to long-horizon investigations that continually acquire evidence. However, training such agents remains constrained by limited challenging training questions and insufficient process feedback. We introduce MMSearch-OPD, combining controllable data refinement with joint reinforcement learning (RL) and on-policy distillation (OPD). Our Refine pipeline performs targeted expansion of reasoning chains derived from existing simple multimodal questions. Parameterized transformations control search depth and cross-modal evidence requirements while reusing existing image--question pairs. For training, answer rewards and lightweight behavior penalties guide RL, while the reward gap modulates token-level teacher guidance on imperfect student trajectories. An exponentially decaying distillation coefficient reduces teacher dependence as training proceeds. Experiments show gains from data refinement and further improvements from joint training after SFT, indicating stronger long-horizon multimodal deep search capabilities.

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Huanyao Zhang+11 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by zhou nan

WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models

As video models enable longer and more realistic interactive experiences, maintaining a world consistent with its history becomes essential. This requires both preserving previously observed content and ensuring coherent world evolution over time. World memory is a critical capability to evaluate alongside visual fidelity and video duration. We introduce WorldMemBench, a benchmark for systematically evaluating world memory in video world models. Across 260 test cases, it assesses static memory through the retention of human identity and appearance, object appearance and geometry, and environmental content and geometry, and dynamic memory through event progression and state persistence. Using controlled camera departures and multi-revisit trajectories, the benchmark evaluates static content against fixed initial references and dynamic events against expected state transitions. It combines appearance and geometry metrics with event-specific assessments, and reports video quality and camera-following accuracy as complementary diagnostics. Evaluation of nine representative models shows that strong static retention does not imply reliable dynamic state evolution, while repeated revisits reveal memory degradation beyond the first return. Human studies support the alignment between our automatic evaluations and human judgments. WorldMemBench provides a systematic testbed for diagnosing memory failures and guiding the development of persistent, temporally coherent video worlds.

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Nan Zhou+12 authorsPublished on Oct 16, 2026
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Submitted by Yifan Zhang

CLIFT: Conformal Self-Verification for Web Agent Training and Test-Time Scaling

Open-source web agents are now strong enough to execute realistic browser tasks, but training them with reinforcement learning still depends on weak supervision: binary task success is too sparse for credit assignment, while frontier-language-model judges are too expensive to call at every step and cannot be assumed available at deployment. We introduce CLIFT, a training and test-time scaling method built around conformal self-verification. During training, the agent answers natural-language verification questions about its own rollouts; a Compositional Conformal Certifier keeps only question signals whose URL-conditional evidence agrees with a training-time judge, assigns signed trust weights through polarity-aware lift, and blends the resulting verifier score into per-step rewards in a way that never subtracts from the judge baseline. At test time, the same certified bank is frozen and reused as structured evidence for Conformal Trajectory Selection (CTS): the agent samples a greedy rollout and one or more diverse retries, the self-verifier summarises each URL trace, and a conservative majority-vote rule chooses whether to swap away from the current incumbent without calling any external judge. This single mechanism supports three settings. On WebArena Infinity, CLIFT achieves state-of-the-art performance among open-source web agents. On VisualWebArena, a bank trained with the open model transfers to GPT-5.5 at test time and reaches state-of-the-art performance under the canonical harness. On Online Mind2Web, without training an agent on the benchmark, translating the certified question bank improves a live-web agent in zero-shot evaluation. Together these results position conformal self-verification as a way to turn costly judge feedback into a reusable training signal and a judge-free test-time scaling signal.

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Yifan Zhang+5 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Kostas Triaridis

Mine, Sample, Render: Test-Time Diversity Alignment Of Generative Models

Modern generative models produce high-quality individual outputs but struggle to sample diversely, even when explicitly instructed to do so. We introduce MINE-SAMPLE-RENDER (MSR), a test-time approach that externalizes the diversity into an explicit, corpus-derived sampling procedure. Our pipeline (i) mines an interpretable categorical schema from a corpus of real artifacts and supplies statistics for sampling; (ii) samples attribute configurations from the corpus-derived statistics; (iii) uses a generative model purely as a conditional renderer of a sampled configuration. Across weather report generation, user simulation, webpage design, text-to-image generation, and agent-generated 3D assets, we evaluate the diversity and output quality of MSR-guided generation and show that MSR improves alignment with corpus distributions and diversity of generated outputs.

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Kostas Triaridis+2 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Salman Rahman

LeanPRM: Lean-Grounded Process Supervision for Natural Language Proof Verification

AI systems now write long and difficult mathematical proofs, and checking their step-by-step validity is becoming a bottleneck. A learned verifier could check proofs cheaply, but training one requires a correctness label on every step, and such labels are hard to obtain for open-ended proofs. Existing methods take them from human annotators, which is costly, or derive them from final answers, which proofs do not have, and formalizing each proof in Lean requires expert effort. We introduce LeanPRM, a framework that uses the Lean proof assistant to create step-level labels for natural-language proofs. A model writes a natural-language proof together with a paired formal proof, without feedback from Lean. Lean then labels every step, and a second model discards failures caused only by the formal syntax, so that the negative labels mark errors in the mathematics. LeanPRM contains 10,634 proofs with 152K labeled steps and no human annotation. A Qwen3-4B verifier trained on LeanPRM raises exact step-label accuracy on a held-out set of 200 proofs (LeanPRM-Bench) from 48.2 to 74.7, as opposed to 60.3 when the same base model is trained on PRM800K. It also selects better proofs in best-of-N selection on IMO-level problems, and outperforms the PRM800K-trained verifier on three of four external verification benchmarks. Training on LeanPRM improves verifiers at every size from 0.6B to 8B parameters on LeanPRM-Bench, Hard2Verify and IMO-GradingBench. Given the labels need no human annotation, LeanPRM can grow with the supply of formal statements, offering a path to step-level feedback on AI-generated proofs that are hard for humans to check.

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Rodney Lafuente-Mercado+5 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Nathan Godey

Copy-Paste Language Models

Transformers are intuitively considered to be efficient at copying from their inputs. We actually show that the ability of LLMs to copy in context can be improved through explicit modeling. We propose Copy-Paste Language Models (CPLMs), which add a lightweight Copy-Paste head to the conventional language modeling (LM) head. CPLMs improve training efficiency, downstream performance, and offer new operating points in long-context and retrieval setups. We validate our approach by pretraining models from 135M to 1.7B parameters, showing improvements across all scales and backbones with negligible training and inference overheads. We explain the success of CPLMs by showing that they partially mitigate the LM head gradient bottleneck through an alternative gradient path.

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Nathan Godey+1 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Yitong Xia

Gen4P: Video Generators are 4D Perceivers

We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See https://gen4p.github.io for more visual results.

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Yitong Xia+2 authorsPublished on Oct 16, 2026
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Submitted by taesiri

A team of Gemini 4 Argon agents beats Minecraft

We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.

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Maxence Faldor+2 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Gil Jae Song

PN-Mix: Pair-Norm Guided Mixed-Precision Key Cache Quantization for Efficient Long-Output LLM Inference

Long-output inference in large language models suffers from severe KV cache memory and bandwidth bottlenecks. While KV cache quantization alleviates this issue, low-bit quantization (e.g., 2-bit) severely degrades model accuracy. Recent mixed-precision key-cache quantization methods mitigate this degradation by allocating higher precision to important key channels, but estimate channel saliency using only key statistics. Through attention logit perturbation analysis at the RoPE channel-pair level, we show that quantization errors in channel pairs with large query--key pair-norm products contribute significantly to logit variation. Based on this insight, we propose PN-Mix, a mixed-precision key-cache quantization method for RoPE-based decoder-only LLMs, which allocates higher precision to salient channel pairs identified once during the prefill stage and reused throughout decoding. Across standard reasoning, code-generation, and AIME benchmarks, PN-Mix with 2.26-bit average precision achieves comparable or better average accuracy than prior mixed-precision methods using 2.32--2.39 bits. Furthermore, in our Pareto sweep, PN-Mix degrades gracefully down to 1.5 bits, whereas the compared baselines exhibit sharper performance drops below 2.25 bits.

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Gil Jae Song+1 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Chong Zeng

Scalable Weak-to-Strong Verifier Hardening for Agent Environments

Agent environments are essential for large language model (LLM) development. They use programmatic verifiers to turn complex outcomes into rewards. Verifiers can be attacked into awarding full credit to cheating agents without completing the intended task, causing inaccurate evaluation and misalignment in training. As agent environments scale in numbers and difficulty, so must the repairing of exploitable verifiers. To this end, we ask whether today's model with scaled compute can automatically harden agent environments to prevent potentially stronger future models from reward hacking. We introduce a scalable, fully automatic approach to weak-to-strong verifier hardening. It first sets up an isolated verifier sandbox that agents cannot directly modify, then uses a hacker-fixer loop to find and repair remaining verifier vulnerabilities. We apply this loop to Terminal Bench, KernelBench, and SETA, substantially reducing attack success across these agent environments. The iterative design scales with the hardening budget, producing progressively stronger defenses as the number of loop iterations increases and outperforming the static, non-iterative baseline. An earlier version of our hacker-fixer loop has been adopted by the official Terminal Bench repository as a way to audit exploits in its environments. Project page: https://verifier-hardening.github.io/.

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Chong Zeng+7 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Jiachen

PathFM: Fast Generative Forecasting of Multivariate Trajectories

Time series foundation models are becoming increasingly popular for general-purpose forecasting. However, most leading models predict marginal quantiles, leaving the dependence structure of future trajectories unspecified. This distinction matters for trajectory-dependent quantities such as cumulative demand, peak load, and event timing, yet point and marginal scores do not reveal it. To model this dependence, we introduce PathFM, a trajectory-based forecasting model that uses flow matching to generate complete future paths. We further distill the model to one or two steps and share history attention cache across draws. Together, these enable PathFM to generate multiple paths for a single series in roughly the time needed for one query to a quantile model. The distilled sampler also makes it practical to optimize a calibration loss directly. PathFM achieves competitive marginal accuracy on the established forecasting benchmarks fev-bench and TIME. To complement these evaluations, we introduce Forecast Path Score Bench (fps-bench), which augments fev-bench tasks with energy and variogram scores and downstream metrics. PathFM achieves a higher aggregate path score on fps-bench than all evaluated external baselines. Experiments on chaotic systems further show that our flow model sustains long-run variability, while strong baselines rapidly collapse. PathFM makes generative time series forecasting both competitive and practical, enabling diverse downstream applications.

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Jiachen Yao+7 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Sekh Mainul Islam

Explaining the Roles of Experts in Mixture-of-Experts LLMs for Personalization

Personalization of Large Language Models (LLMs) is increasingly important for user-centric applications, yet prior methods mainly adapt dense LLMs, whose polysemantic neurons, each encoding multiple unrelated concepts, hinder localizing the components behind personalization, and thus understanding and controlling it. We propose to personalize Mixture-of-Experts (MoE) LLMs, which sparsely route each token to a few specialized experts, reducing polysemanticity and enabling such localization. We adapt three open-weight MoE LLMs on a large-scale personalization dataset and train crosscoders on paired activations of the personalized and non-personalized models to learn interpretable personalized latents, from which we identify the experts encoding distinct personalization features. The personalized MoE LLMs perform competitively with dense LLMs while activating only a fraction of their parameters, exhibit lower polysemanticity than dense LLMs with similar active parameters, and, within the same model family, yield personalized latents that are less shared with the non-personalized model. Causal interventions show that these latents suffice to recover the personalized model's behavior and that boosting their associated experts moves the non-personalized model toward it, revealing distinct routing paths for different personalization features.

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Sekh Mainul Islam+2 authorsPublished on Oct 16, 2026
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arXiv Page
Submitted by Or Ronai

H-DDCM: Hadamard Codebooks for Fast Generative Image and Video Compression

Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with O(d log d) compute for projection and reconstruction and O(d) memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.

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Or Ronai+2 authorsPublished on Oct 16, 2026
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Submitted by JLingxiao

Recursive Environment Scaling for General Long-Horizon Agents

We study environment scaling as a way to increase agent-benchmark difficulty while holding core task objectives fixed. Our framework, Recursive Environment Scaling (RES), transforms existing benchmark environments while preserving their objectives and completion requirements. A proposer changes information access, resource relations, and execution dependencies; execution-grounded checks validate the resulting candidate, and accepted changes are inherited across rounds. This produces related environments for paired evaluation and training-trajectory collection. Experiments on 294 initial tasks from three benchmarks show lower task success for all six evaluation models, with decreases of 57.14--77.14 percentage points on Claw-Eval-Live. With equal trajectory counts and identical optimization settings, fine-tuning on RES trajectories outperforms original-trajectory SFT in all nine model--benchmark comparisons by 7.00--14.61 percentage points. Ablations identify recursive inheritance and dependency composition as important contributors to increased difficulty. Together, these results support environment scaling for both agent evaluation and training.

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Lingxiao Jing+12 authorsPublished on Oct 16, 2026
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Submitted by Chunyi Peng

Skill-Decoupled On-Policy Expert Distillation for Unified Vision-Language Models

Reinforcement learning (RL) can elicit specialized visual capabilities in vision-language models (VLMs), yet jointly optimizing heterogeneous objectives often introduces cross-capability gradient conflicts. Training experts independently mitigates this interference, but direct reward optimization may entangle specialized knowledge with reward-hacking biases. This paper proposes Skill-Decoupled On-Policy Expert Distillation (SCOPED), which trains capability-specific experts and extracts explicit skills through reward-guided reflection. During on-policy distillation, these skills guide expert supervision while remaining unavailable to the unified student, encouraging it to internalize procedural knowledge without explicit skills at inference time. Across eight multimodal benchmarks, SCOPED consistently outperforms the backbone and mixed-capability RL, demonstrating the effectiveness of skill-decoupled on-policy expert distillation for integrating independently acquired capabilities. Further analyses reveal interference during joint capability optimization and suggest that skill augmentation promotes more consistent expert trajectories, greater attention to task-relevant visual evidence, and better preservation of specialized expertise in the unified student. All code and data are available at https://github.com/NEUIR/SCOPED.

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Yuqi Xiong+7 authorsPublished on Oct 16, 2026
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Submitted by fu

RepForcing: Representation-Space Initialization for Autoregressive Video Distillation

Distilling pretrained video diffusion models into few-step autoregressive (AR) generators typically combines student initialization with distribution matching distillation (DMD). An intermediate AR teacher can provide causally compatible targets for ODE initialization. However, causally compatible targets alone do not ensure high-quality generation under a short sampling schedule. We analyze the posterior-mean predictions favored by direct latent regression and empirically find that causal ODE initialization alleviates blur but still leaves fine detail unresolved. To address this limitation, we propose Representation Forcing, which learns few-step causal initialization through representation-space supervision rather than intermediate-teacher trajectory regression. The student is trained with teacher forcing by comparing clean predictions and training targets through normalized features of a frozen video diffusion transformer. This phase reuses the synthetic videos generated by a bidirectional model for AR teacher training and replaces both teacher training and causal ODE distillation, without generating additional causal ODE trajectories. The subsequent asymmetric DMD procedure remains unchanged. Empirical results show that, at four sampling steps, RepForcing better preserves generation quality than intermediate-teacher-based initialization before DMD. After DMD, our four-step chunk-wise model improves VBench Total from 84.04 to 84.66 (+0.62 points) and VisionReward from 6.326 to 10.074 (+59.25%) over the reported causal-ODE-based baseline.

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Siming Fu+5 authorsPublished on Oct 16, 2026
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Submitted by Deqing Fu

TimeRSI: Towards Self-Improved Agentic Deployment for Time-Series Foundation Models

Time-series foundation models provide strong zero-shot forecast, but deployment for real-world applications still requires task-specific designs for model inputs and outputs. Direct inference can leave domain knowledge and recurring forecast errors unaddressed, while tailored pipelines require substantial human expertise and effort. We introduce TimeRSI, a self-improving agentic deployment system around frozen forecasting models. A coding agent translates task descriptions into executable pipeline changes. It tests each revision on historical forecasting windows and uses observed errors to guide subsequent revisions. During deployment, an adaptive selector chooses among the resulting pipelines using completed forecasts under similar conditions. Across 198 tasks on TIME and fev-bench, TimeRSI outperforms all submissions on six point and probabilistic forecasting metrics. Controlled comparisons support the value of feedback-guided revision over non-iterative pipeline search. Further experiments verify the generalization with different coding agents and forecasting models. Code is available at https://github.com/haoxin1998/TimeRSI.

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Haoxin Liu+6 authorsPublished on Oct 16, 2026
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Submitted by Nguyen Nguyen

Equal CER, Unequal Damage: Severity-Weighted Character Error Rate for OCR

Character Error Rate (CER), the standard metric for OCR and vision-language models (VLMs), charges a typo as much as a wrong name. We introduce semCER, which keeps CER's alignment and denominator and charges each grapheme edit a severity from an LLM judge, with no word segmentation. Normalized CER keeps the score of a whole transcription, where it tracks readers as well as semCER or better, and semCER breaks that score down into named edits. The charges track readers' ratings edit by edit in English, Vietnamese, and Chinese and put the edits readers rate most severe near the top of a sorted list. On pairs drawn where CER and semCER disagreed, readers side with semCER more often than with normalized CER in English and Chinese, and equally often in Vietnamese. Across 16 languages, the judge charges a wrong diacritic or tone mark almost nothing in Spanish but nearly a wrong letter's severity in Telugu. Where we can count real words, a general VLM's wrong letter forms one far above chance while a classical pipeline's stays near it. We release the 61 million judged edits, the aggregated reader ratings, and the distilled scorer at https://github.com/nguyenx2t/semcer.

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Nguyen Nguyen+1 authorsPublished on Oct 16, 2026
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Submitted by Matteo He

Learning to Read Out: Unembedding Dynamics in Language Model Pretraining

When does a language model acquire a capability? Developmental studies usually answer this by tracking when models start producing the correct token. But that prediction passes through the unembedding matrix, or readout, which is itself still being learned during pretraining. We show that a model's hidden states can encode task information before its own readout expresses it, so timelines read from outputs conflate what the model encodes with what its readout expresses. To track the readout directly, we introduce parameter-trajectory crosscoding, which fits one sparse dictionary to every token's readout row at every checkpoint. Unlike crosscoders on activations, it needs only checkpoint weights. We use it to locate a narrow early window, 0.4-1.1% of the way through Pythia's pretraining, in which the readout reorganizes and WordNet word categories become decodable from its rows. By then, linear probes on the hidden states already decode task information that the model's own outputs do not yet show. To test whether such gaps depend on how fast the readout learns, we pretrain small models from scratch that differ only in the readout's learning rate. We find that raising it makes the readout develop earlier and the gap close sooner, with little effect on final loss. Together, these results imply that early in training, where many developmental transitions are dated, a behavioral date can reflect when the readout learns to express task information and not when the model learns it.

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Matteo He+5 authorsPublished on Oct 16, 2026
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Submitted by Hyunjong Ok

One Bias Score, Two Factors: How Mitigations Affect Option Bias in Multiple-Choice Evaluation

Reordering multiple-choice options can change a model's answer, an effect studied as selection bias (a preference for certain option letters) and as order sensitivity (changes in answers across option orderings). We connect these perspectives through the pooled selection-rate standard deviation (pooled SD), which measures how unevenly option letters are selected across questions and orderings. When every option of each question appears equally often at each position, the pooled SD is exactly the product of two label-free factors: the flip rate and the positional skew. The flip rate is the fraction of questions whose chosen option changes across orderings; the positional skew is the standard deviation of option-letter selection rates among those questions. Across 41 checkpoints and 12 benchmarks, the flip rate tracks accuracy and output uncertainty, while the positional skew tracks the estimated option-symbol prior. Prior correction for selection bias mainly reduces the positional skew. Aggregating each ordering with its reversal, a mitigation for order sensitivity, mainly reduces the flip rate. Both reduce the range of accuracy across correct-answer letters by similar amounts, but aggregation leaves fewer model-rank reversals. Applying prior correction before aggregation reduces both factors and further narrows this accuracy range. However, aggregation lowers the flip rate partly by settling questions on the same wrong option. We therefore recommend reporting both factors to distinguish mitigation effects, alongside accuracy to distinguish stability from correctness.

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Hyunjong Ok+2 authorsPublished on Oct 16, 2026
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Submitted by Antonio Tiene

When the KV Cache Is Slower Than the GPU: Scaling Remote KV Tiers for Context-Parallel Prefill

Reusing the attention KV cache across requests is a standard way to cut prefill cost in long-context LLM serving, and production systems increasingly back the per-engine cache with a remote tier shared by every engine. We study such a tier in a disaggregated deployment of GLM-5.3, an FP8 mixture-of-experts model with multi-head latent attention (MLA), on 8xB300 nodes running prefill context parallelism (PCP8). Enabling the remote tier (LMCache with a Valkey store) left median time-to-first-token unchanged but raised the 16k-token p99 from 3.96 s to 17.3 s. Replaying a production request stream on an isolated engine, we find that a remote hit took 0.88 s against 0.31 s to recompute the prompt, and that synchronous loading turned a hit-heavy stream into an unstable queue: p99 83.32 s with the GPUs 7% busy. A two-term cost model explains both: a hit pays off only if the tier delivers more than B* = sR (2.53 GB/s for this model and GPU), and a fixed per-hit engine cost (T0 ~ 0.33 s) means that hits on prompts shorter than about 17k tokens cannot beat recompute at any bandwidth. Guided by the model, we (i) shard the MLA KV store across PCP ranks, with a proof that the existing minimum-over-ranks lookup returns the longest cached prefix and a load protocol that can never desynchronize collectives; (ii) partition the remote tier by rank, one server instance per rank with no coordination, which raises GET bandwidth 6.3x to 10.76 GB/s; (iii) add asynchronous loading to the sharded store; and (iv) fix three client bugs that caused unbounded stalls. On the hit-heavy stream, with 98.5% of prompt tokens served from the remote tier, p99 falls from 83.32 s to 0.67 s. The sharded store raises prefill throughput by 14%, and by 34% together with an upstream kernel fix. All changes are submitted upstream to LMCache.

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Muhammad IbrahimPublished on Oct 16, 2026
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Submitted by Zekai Gu

ForcingBooster: Adaptive Patch-wise Denoising for Fast Autoregressive Video Diffusion

Autoregressive video diffusion models have become a leading approach to real-time interactive video generation and video world modeling. However, existing methods typically allocate computation uniformly across space when generating the next video chunk, updating all patches with the same denoising schedule and number of function evaluations. This ignores the spatial heterogeneity of video content: static, simple, or recurring regions are often easier to denoise, while other regions require further refinement or additional context. A uniform budget thus leads to redundant computation on easy patches, whereas reducing the fixed step count can leave difficult patches insufficiently refined. We introduce , a general framework that dynamically allocates denoising steps to individual patches: easy patches stop early to improve efficiency, while difficult patches receive more refinement steps. This design accelerates generation with negligible quality degradation. Our method is compatible with most existing few-step autoregressive diffusion models, requiring only a lightweight routing module with modest training. Experiments demonstrate that reduces the total number of denoising steps applied across video patches by about 50\% while maintaining visual quality comparable to the four-step baseline.

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Zekai Gu+5 authorsPublished on Oct 16, 2026
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Submitted by charlie

CoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven Harness

As Vision-Language Models (VLMs) advance, they are increasingly expected to perform spatiotemporal reasoning over motion, actions, and view changes beyond what the input images show. Video World Models (VWMs) provide a natural unified engine for visual imagination by generating task-relevant visual content as additional evidence. However, existing approaches typically invoke a VWM through fixed pipelines centered on a predefined form of visual imagination, such as novel-view synthesis. To support flexible visual imagination for diverse reasoning tasks, we introduce CoWorld Reasoner, an agentic framework that uses a VWM as a unified visual reasoning engine. Its Video World Model-Driven Harness exposes multiple visual operations through tools and uses skills to guide the VLM in deciding whether to imagine, selecting an operation, constructing a generation request, and interpreting the resulting visual evidence. We further introduce VLM-VWM Harness Co-Evolution, which jointly revises tools, skills, and execution code based on execution feedback while keeping both model weights fixed. Across seven benchmarks spanning spatial intelligence, temporal and causal reasoning, and perceptual reasoning, CoWorld Reasoner outperforms direct reasoning with the same VLM. The strongest variant improves on all seven benchmarks, including relative accuracy gains of 11.8% on MMSI and 13.0% on ERQA, and outperforms all five evolving baselines using the same backbone across five benchmarks.

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Dongjie Cheng+5 authorsPublished on Oct 16, 2026
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Submitted by gxy

PINT: A Unified Model with Shared Predictive Intent for Robot Manipulation

Generalist robot manipulation can benefit from pretrained vision-language models (VLMs) for semantic reasoning and video generation models (VGMs) for world modeling. However, existing unified models that directly fuse them through shared attention at multiple layers can make it harder to draw on their specialized capabilities. We introduce PINT, a unified model that coordinates semantic reasoning, world modeling, and action generation through a shared chunk-level Predictive Intent while preserving expert-specific pathways. PINT inserts learnable Intent Tokens into the VLM sequence to form this representation, conditioning both the VGM and an Action Expert (AE). It replaces only the VGM's prompt conditioning and retains the VGM at inference, where the AE reads its representations through one-way attention. Rather than prescribing what Predictive Intent should encode, PINT learns it jointly from the native prediction objectives of the VLM, VGM, and AE, which provide complementary views of the same upcoming task execution. Training uses two stages: Stage 1 freezes the VGM so that future video prediction shapes Predictive Intent with task-relevant future dynamics, while Stage 2 fixes the learned Intent and adapts the VGM and AE. Without embodied pretraining, PINT achieves strong in-distribution (ID) performance and substantially improves out-of-distribution (OOD) generalization, reaching 15.5% on RoboTwin 2.0-Hard compared with 1.8% for Fast-WAM and 3.2% for StarVLA, and 79.5% on LIBERO-Plus compared with 51.5% and 75.0%, respectively. Across five real-world bimanual tasks, PINT reaches 68% ID and 24% OOD success, compared with 35%/9% for pretrained Motus and 67%/35% for pretrained π_{0.5}.

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Xinyu Guo+4 authorsPublished on Oct 16, 2026
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Submitted by Jiahe (Chloe) Huang

VascuSR: Iterative Anatomy-Aware Diffusion for CT Super-Resolution

Generative super-resolution (SR) can recover sharp detail in computed tomography (CT) images from severely downsampled observations, but the missing high-frequency content is not uniquely determined by the low-resolution input. Consequently, visually plausible reconstructions may contain anatomically unsupported vascular detail, such as missing, spurious, or incorrectly connected vessels. To overcome this challenge, we introduce VascuSR, an iterative anatomy-aware diffusion framework that combines image reconstruction with explicit 3D vascular guidance. First, to provide richer anatomical guidance, we use an explicit 3D vascular representation that captures structural information beyond individual slices. This representation also simplifies vascular refinement by allowing a lightweight 3D generative refiner to focus on vascular structure rather than complex CT appearance. Second, to guide slice-wise SR, a lightweight anatomy controller injects the refined structure into the diffusion decoder, while iterative feedback updates this guidance from each new SR volume. On re-annotated MSD Task08 and HVM datasets, VascuSR outperforms interpolation and learning-based SR baselines in segmentation accuracy (Dice and clDice) and 3D vascular structure (connectivity and mean centerline distance), while maintaining image quality comparable to its SR backbone. Compared with learning-based baselines, VascuSR reduces class-averaged connected-component counts by over 20% on both datasets and mean centerline distance by over 10% on MSD.

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Hairong Ni+4 authorsPublished on Oct 16, 2026
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Submitted by JPShi

EVA-Cap: Optimizing Audiovisual Video Captioning via Event-Centric Alignment

Recent advances in Omni Language Models (OLMs) provide a unified solution for audiovisual video captioning. Nevertheless, existing approaches predominantly treat captioning as an unstructured text generation process, neglecting the inherent semantic structure of videos and leading to suboptimal fine-grained audiovisual alignment. To bridge this gap, we propose EVA-Cap, a novel framework that decomposes captions into atomic audiovisual events and transforms unstructured text supervision into event-centric alignment. We train EVA-Cap via Supervised Fine-Tuning (SFT) and Group Relative Policy Optimization (GRPO) on a self-curated dataset, EVA-Data, which is built with event-centric quality control. During the GRPO phase, the model is explicitly optimized against three event-centric alignment targets: global event completeness, intra-event attribution, and inter-event synchronization. Extensive experiments demonstrate that EVA-Cap significantly outperforms existing methods in event-centric evaluation (e.g., +9.0% average gain on ChronusAV), while achieving competitive performance on general audiovisual captioning benchmarks (e.g., +3.3% on WorldSense).

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Jiapeng Shi+7 authorsPublished on Oct 16, 2026
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Submitted by Yi Ge (Ellen)

ANTE: Anticipate, Then Execute -- Learning Internal World Models for Coding Agents from Verified Beliefs

Rapid advances in large language models have made software engineering agents capable of tackling complex coding tasks. Within a containerized environment, a coding agent receives tool responses or execution results, and determines its later actions by those earlier results. However, most existing coding agents never look ahead: their policies do not anticipate the consequences of actions, and the terminal reward barely attributes a failure to certain earlier steps, so an ill-judged edit can corrupt the repository state irreversibly before any signal arrives. Recent code world models aim to address these challenges, but they are either trained and then frozen before reinforcement learning (RL), or reduced to an auxiliary next-token loss on the environment's outputs. We present ANTE (Anticipate, Then Execute), an agentic RL framework that verifies the policy's pre-action predictions by real execution and turns them into per-step credit for its actions and trust-or-abstain decisions. With an internal belief stated before each action, Belief-Anchored Policy Optimization (BAPO) turns the settled predictions into per-step advantages by anchoring credit on the policy's own forecasts. To turn the trained forecasts into better actions at inference, thereby facilitating effective test-time scaling, ANTE-TTO (test-time optimization) selects among candidate actions without an external scorer. ANTE raises Qwen3-32B from 25.0% to 57.2% pass@1 on SWE-bench Verified, 6.2% above a matched GRPO baseline trained without the belief state; its world model's accuracy climbs from 44% to 69% during RL, and the learned foresight capability transfers across harnesses and out-of-distribution domains. In summary, we aim to build a code world model that knows what has happened, what holds now, and what the next action will achieve.

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Yi Ge+8 authorsPublished on Oct 16, 2026
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Submitted by Chirag Agarwal

Diminishing Returns of Data in Sparse Autoencoders: Functional Behavior does not Guarantee Feature Reproducibility

Sparse autoencoders (SAEs) are typically trained on hundreds of millions to billions of activation tokens, yet little work has tested whether this scale is necessary. We study how much activation data SAEs need by training four SAE architectures on three language models with budgets ranging from 5M tokens to a 500M-token reference. We measure two notions of convergence: functional behavior on standard evaluations and one-to-one reproducibility of learned features. Functional data requirements are strongly metric-dependent: reconstruction often approaches the full-data reference at substantially smaller budgets, whereas feature reproducibility continues to improve with data. For Gemma-2-2B BatchTopK, the fraction of strictly matched features rises from 2\% at 5M tokens to 29\% at 50M. Data selection also matters: random sampling better preserves the original activation distribution and generally favors reconstruction, whereas diversity-based sampling frequently improves AutoInterp. A theoretical analysis separates statistical consistency of subsampled training from the stronger identifiability and optimization conditions required for one-to-one feature recovery. Our results show that SAE training can often be made far more data-efficient when budgets are matched to the goal, and feature-level claims are backed by explicit reproducibility checks, paving the way toward cheaper and more reliable SAE research.

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Sambit Ghosh+3 authorsPublished on Oct 16, 2026
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Submitted by Wang

SimForcing: Distilling Simulation Motion Priors into Real-Domain Robot World Models

Action-conditioned robot world models must respond precisely to robot trajectories while preserving realistic visual dynamics, yet learning both from heterogeneous robot videos remains challenging. Simulation offers structured motion supervision, but appearance differences hinder direct transfer, and inaccurate simulation predictions can misguide real-video generation. We present SimForcing, a simulation-guided framework that uses simulation both as a source of transferable motion knowledge and as a controllable reference for prediction. First, we transfer motion knowledge from a simulation teacher through latent-motion distillation, aligning temporal changes in latent space to internalize motion priors while mitigating the influence of appearance differences. Second, we introduce multi-block simulation conditioning with condition dropout to exploit predicted simulation trajectories without relying excessively on their accuracy. Our simulation-conditioning classifier-free guidance scheme unifies these two ideas by balancing predictions based on internalized motion knowledge with those additionally guided by simulation latents. The jointly trained student generates both simulation conditions and real-domain videos, requiring no additional world model at inference. On Bridge, SimForcing achieves the best PSNR, SSIM, LPIPS, and FVD among the compared methods without external embodied pretraining. Evaluation on InternData-A1 further supports its applicability across robot datasets. Moreover, using our trained world model to initialize a vision-language-action model improves LIBERO success, suggesting its utility for downstream policy learning. https://github.com/Wang-Xiaodong1899/SimForcing

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Xiaodong Wang+6 authorsPublished on Oct 16, 2026
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Submitted by Amit Kumar Sharma

AI-Driven, Timing-Aware Power Optimization

Post-route power recovery changes cell choices under tightly coupled timing, electrical and physical constraints, and the value of each change depends on what it costs to repair its side effects. We propose an AI-driven framework in which a learned model drives both phases of the optimization: it ranks the powerrecovery edits to try and the repair actions that follow, while deterministic electronic design automation (EDA) analyses govern every acceptance. The framework records baseline constraint margins, identifies the damage a recovery transaction introduces in each analysis view, holds pre-existing violations at their baseline rather than working them inside the power step, and caps repair spending at a fraction of the measured saving. An ensemble of gradient-boosted models predicts power change, normalized damage reduction and constraint-regression risk from action and timing-context features available before each trial; calibrated, conservative estimates feed separate acquisition scores for recovery and repair, with a deterministic fallback when the model is uncertain. Recovery and repair remain speculative until physical implementation and fresh analysis establish baseline preservation and positive net saving. We specify the contract, the learned policy, the transactional flow and a pre-registered public evaluation protocol on open designs. Evidence from a companion study on public designs supports the contract; the learned policy is proposed, and no trained-model results or proprietary design measurements are reported.

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Amit SharmaPublished on Oct 16, 2026
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Submitted by Ayush Kumar Bar

Speech event detector: Timestamped detection of non-verbal vocalizations and background sounds for rich speech transcription

Automatic speech recognition produces words but drops the non-verbal content of a recording: the breaths, coughs, sighs and laughter of the speaker, and the horns, music or barking around them. We describe Speech Event Detector, a 5.8-million-parameter convolutional-Transformer model that outputs probabilities every 40 ms for 54 event classes (20 speaker vocalizations and 34 background sounds), together with post-processing that converts these probabilities into timestamped events and a procedure for merging the events into a Whisper transcript. The model is trained on material drawn from seven public datasets whose labels come in incompatible forms: single detected regions, free-text tags with timestamps, temporally strong ontology labels, symbols embedded in transcripts, isolated recordings and environmental recordings. We unify them using rule-based label mapping, recover timestamps for transcript-embedded labels through CTC forced alignment, locating 6,360 of 8,620 sounds, and combine about 168 hours of real annotated training recordings with synthetic mixtures and augmentation using real background noise. Per-class thresholds for two operating profiles are tuned on real held-out recordings, and performance is estimated using two-fold cross-validation. On whole held-out recordings from four datasets, considering the 48 classes with at least ten held-out events, the sensitive profile detects an average of 49 percent of a class's events, covering 67 percent of all 9,367 events, at a macro precision of 0.30. The balanced profile achieves a macro recall of 0.37 at a precision of 0.36, with macro event F1 scores of 0.32 and 0.33, respectively. The detector runs about 39 times faster than real time on eight CPU threads.

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Ayush Kumar Bar+1 authorsPublished on Oct 16, 2026
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Submitted by Kaixi

PAIR: Bridging Perception and Action in Vision-Language-Action Models

Vision-language-action (VLA) models map visual observations and language instructions to continuous robot actions. This task requires a transition from representations that describe the scene and instruction to representations that support action generation. Many continuous-action VLAs leave this transition implicit and supervise it mainly through the final action-prediction loss. We introduce PAIR, a framework that learns a shared perception-action representation between these two spaces. During training, a Masked Action Autoencoder encodes expert action chunks into horizon-aligned Action Latent Tokens. A Bridge Module extracts task-relevant features from the current visual-language representations. PAIR aligns these features with the Action Latent Tokens to form Bridge Tokens that preserve task information and capture the structure of expert actions. The Bridge Tokens are then projected into the action-token space and injected into the initial Action Tokens, providing an action-ready starting point for Action Expert refinement. At inference, the autoencoder is removed, and the Bridge Tokens are generated only from the current observation and instruction. Experiments on LIBERO, LIBERO-Plus, and CALVIN ABC-D show gains for the evaluated OpenVLA-OFT and VLA-Adapter models. On LIBERO-Plus, PAIR raises VLA-Adapter's success rate from 59.1% to 64.2%. On CALVIN, it increases VLA-Adapter's average completed sequence length from 4.42 to 4.53. Across seven real-world tasks, PAIR raises OpenVLA-OFT's success rate from 51.4% to 65.0%. Representation analyses show that Bridge Tokens retain task information while making continuous-action information accessible before Action Expert refinement. These results support a shared intermediate representation as a useful interface between perception and action in continuous-action VLAs.

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Kaixi Feng+2 authorsPublished on Oct 16, 2026
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